Games for Youth Engagement (Special Purpose Award Certificate, Level 9)
The overall objective is to equip youth workers with skills and analytical capabilities in engaging young people in youth work through the medium of Games. This course will be informed by an understanding of youth work principals and practice and will review the application of games as experiential learning. Students will also be exposed to the place of games in youth culture and will be equipped with games design skills.
Candidates must be actively involved in youth work either as a volunteer or a paid employee working at least 5 hours per week with a registered youth work organisation or project. Candidates will need to have demonstrated an adequate level of English, for example IELTS 5.5.
All students will complete the modules on Critical Youth Work Theory on successful completion of which the student will undertake specific modules in Games for Youth Engagement.
Block Introduction to Critical Youth Work Theory
- Critical Youth Work Theory
- Collaboration in Youth Work
- Global Youth Work and Development Education.
Games for Youth Engagement
- Games and Youth Engagement
- Digital Games in Contemporary Youth Culture
- Designing Games for Youth Work Practice
There will be a cross modular project for each block constituting 40% marks for each module. The subject of this will be agreed with the host youth organisation. There will be an essay or project for each module worth 40%. Students will complete a series of online questions based on the lectures which will count for 20% of the module mark.