Part-time, Evening, Blended, On-line Programmes

VFX & 3D Animation (Special Purpose Award Certificate, Level 9)

Aims

This one-year programme is designed to address the ICT skills demand for Computer Graphics for the digital media industries. The growth of digital media distribution channels has seen an enormous increase in the demand for all forms of digital media. In Ireland this has resulted in the rapid expansion of the animation and visual effects sector.  This has been supported by recently introduced government tax credits under section 481. This is attracting hundreds of jobs into the television and feature film sectors. Creative digital projects built with rapidly changing technologies have created a large skills gap in the talent pipeline that underpins this expansion. This is crating a lot of demand for technically skilled artist designers and IT graduates in TV and feature film.

The graduates of the VFX & 3D Animation will possess a well developed understanding of both the creative and technical processes involved in producing digital assets for 3D animation and visual effects for TV and feature film and related sectors such as the Computer Game and visualisation industries.

This is an industry focused course developed and taught by ex industry professionals using industry standard tools and techniques. In addition to extending graduates creative ability and technical skills they will also have a foundation in the planning, production and management of 3D animation/visual effects design projects. Graduates will have a range of industry ready skills that make them highly employable across the television feature film media and creative technology industries.

Entry Requirements

Applicants must possess a primary honours degree or equivalent. Recognition of Prior Experiential Learning (RPL) will be granted based on relevant experience and training in accordance with LIT’s RPL policy.  It is expected that candidates would be comfortable with technology. Ideal candidates would be those with previous design experience that may require enhanced technical qualifications to further their career. Prior experience with technology would be an advantage. This understanding is usually demonstrated with a portfolio of previous work or RPL. Successful candidates will then be called for an interview.

Content

Modules

3D Content Creation

  • 3D modelling, efficient use of data needed to achieve the required quality.
  • Professional practice in industry standard 3D software.
  • Design goal and methodologies, developing an eye for form and volume.
  • Defining client and project goals
  • Creating Digital Characters
  • Pipeline requirements, understanding where your work fits into the overall product.
  • Workflow considerations
  • Automation

Compositing

  • A practical understanding of the building blocks of 2D Compositing.
  • A grounding in 2D pixel math operations, allowing under the bonnet manipulation of images.
  • Dissect what makes a shot look right and visually coherent.
  • Manipulating colour and light.
  • Different approaches to creating masks and isolating groups of pixels.
  • Optimum processes and the importance of efficient ordering of elements

The Creative Industries

  • Job Readiness, including CV and DemoReel preparation
  • Management of work placement components
  • The pros and cons of freelancing
  • Understanding job roles and expectations on digital projects
  • Production pipelines from script to shoot to post to distribution
  • Guide to the Animation Visual Effects and digital media industries
  • Case studies from industry
  • Entrepreneurship
  • Marketing Strategies and Brand Management

Assessment/Examination

TBC

Qualification

Certificate in VFX & 3D Animation (Special Purpose Award, Level 9, 30 Credits)

How to Apply

Applicants must apply for this programme on the Springboard Website, using the following link:
http://www.springboardcourses.ie
This programme is part supported by the Irish government and the European Social Fund as part of the ESF Programme for Employability, Inclusion and Learning 2014-2020

 

© 2018 Limerick Institute of Technology

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